Publications

2023

  • Baron, Nicholas, Eger, Markus, Observer Rules for Box-Split Grammars, Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2023, PDF

  • Renella, Noah, Eger, Markus, Towards Automated Video Game Commentary Using Generative AI, AIIDE workshop on Experimental AI in Games, 2023, PDF

  • Sotoudeh, Zahra, Eger, Markus, Automatic Adaptive Refinement Sampling Method for Data-Driven Predictive Models, AIAA SciTech Forum, 2023, link

2022

  • Eger, Markus, Instant Architecture in Minecraft using Box-Split Grammars, Foundations of Digital Games, 2022, PDF, slides

  • Armstrong, William R., Eger, Markus, BizMC: A Lua Framework for running Monte Carlo Tree Search in the BizHawk emulator, AIIDE workshop on Experimental AI in Games, 2022, PDF

2021

  • Sauma Chacón, Pablo, Eger, Markus, Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players, IEEE Conference on Games (CoG), 2021, PDF

  • Brenes, Jose Antonio, Eger, Markus, Marín-Raventós, Gabriela, Early Detection of Diseases in Precision Agriculture Processes Supported by Technology, Sustainable Intelligent Systems, 2021, available online

2020

  • Eger, Markus, Sauma Chacón, Pablo, Deck Archetype Prediction in Hearthstone, Foundations of Digital Games, 2020, PDF

  • Sauma Chacón, Pablo, Eger, Markus, PAIndemic: A Planning Agent for Pandemic, Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2020, PDF

  • Eger, Markus, Murder Mysteries: The White Whale of Narrative Generation?, Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2020, PDF

  • Eger, Markus, Martens, Chris, Sauma Chacón, Pablo, Alfaro Córdoba, Marcela, Hidalgo-Cespedes, Jeisson, Operationalizing Intentionality to Play Hanabi with Human Players, IEEE Transactions on Games, 2020, available online

2019

  • Eger, Markus, Gruss, Daniel, Wait a Second: Playing Hanabi without Giving Hints, Foundations of Digital Games, 2019, pdf slides

  • Eger, Markus, Martens, Chris, A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players, Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2019, pdf

  • Sauma Chacón, Pablo, Eger, Markus, Pandemic as a Challenge for Human-AI Cooperation, AIIDE workshop on Experimental AI in Games, 2019, pdf

  • Sauma Chacón, Pablo, Eger, Markus, Ex-Tarot: An extended Tarot-based narrative generator, IV Jornadas Costarricenses en Investigación en Computación e Informática, 2019

  • Eger, Markus, Human-AI Communication in Games, Keynote at IV Jornadas Costarricenses en Investigación en Computación e Informática, 2019, slides

2018

  • Eger, Markus, Intentional Agents for Doxastic Games, Dissertation, pdf

  • Eger, Markus, Martens, Chris, Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game, Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2018, pdf

  • Eger, Markus, Mathewson, Kory, dAIrector: Automatic Story Beat Generation through Knowledge Synthesis, Joint AIIDE Workshop on Intelligent Narrative Technologies and AIIDE Workshop on Intelligent Cinematography and Editing, 2018, pdf

  • Mohr, Henry, Eger, Markus, Martens, Chris, Eliminating the Impossible: A Procedurally Generated Murder Mystery, AIIDE workshop on Experimental AI in Games, 2018, pdf

  • Gottwald, Eva Tallula, Eger, Markus, Martens, Chris, I See What You See: Integrating Eye Tracking into Hanabi Playing Agents, AIIDE workshop on Experimental AI in Games, 2018, pdf

2017

  • Eger, Markus, Martens, Chris, Practical specification of belief manipulation in games, Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2017, pdf

  • Eger, Markus, Martens, Chris, Alfaro Córdoba, Marcela, An intentional AI for Hanabi IEEE Conference on Computational Intelligence and Games (CIG), 2017, pdf

  • Eger, Markus, Martens, Chris, Character beliefs in story generation, AIIDE Workshop on Intelligent Narrative Technologies, 2017, pdf

  • Barot, Camille, Branon, Michael, Cardona-Rivera, Rogelio E., Eger, Markus, Glatz, Michelle, Green, Nancy, Mattice, James, Potts, Colin M. , Robertson, Justus, Shukonobe, Makiko, Tateosian, Laura, Thorne, Brandon R., Young, R. Michael, Bardic: Generating Multimedia Narratives for Game Logs, AIIDE Workshop on Intelligent Narrative Technologies, 2017, pdf

  • Eger, Markus, Martens, Chris, A Browser-based Interface for the Exploration and Evaluation of Hanabi AIs, Tech Demo at Foundations of Digital Games, 2017, pdf

2015

  • Eger, Markus, Potts, Colin M., Barot, Camille, Young, R. Michael, Plotter: operationalizing the master book of all plots, AIIDE Workshop on Intelligent Narrative Technologies, 2015, pdf

  • Eger, Markus, Barot, Camille, Young, R. Michael, Merits of a temporal modal logic for narrative discourse generation, AIIDE Workshop on Intelligent Narrative Technologies, 2015, pdf

  • Eger, Markus, Young, R. Michael, Impulse: A formal characterization of story, 6th Workshop on Computational Models of Narrative, 2015, pdf

Software